And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. There's not really that much you need in terms of utility components. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Perhaps if Stellaris introduced manpower, it could make things work better. TTundri. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 6 “Orion” update includes many changes to combat. Not on corvettes though. 10. 1 ironsasquash • 7 mo. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. This would make it very useful on fleets and starbases based in Pulsar systems as well. But that is only even taking into account the enemy damage types. I'll do that then ~ and thanks; the. It looks like tier 5 armour is better than crystal, maybe even tier 4. Carrier ai can increase that and thus can increase engagement range. And shields are better since you don't have to go back after every fight. As for the aux slots Always use the accuracy bonus. An example would be the 100% shield bypass ability of missiles, physical torps, and. 0. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. NagolRiverstar • 1 mo. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Current Stellaris Ship Meta (for v3. View this video if you w. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Living Metal and Zro are kinda weird resources because they have very few uses. 3 can be fit at maximum onto each Carrier Battleship, along with. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. . Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Now countered by armour, or by shield hardening, so best used paired with Plasma. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. *Archeoengineering should allow the acquisition of null-void beams. ago. Just what it say on the tin. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. -Completely rewritten and updated for Stellaris 3. Living Metal and Zro are kinda weird resources because they have very few uses. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 update. Q1. ago. Darvin3. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. 25) gets tanked instead (meaning shields take 6. Stellaris/commonfederation_perks. Content is available under Attribution-ShareAlike 3. r/Stellaris. Both are late game anyway so doesn't matter. Q2. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Over time they became the only remaining force that mattered with well over 100K fleet power. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. E. At which point it still doesnt offer enough to be valueable. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. questionable at best. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (Mind, I'm not actually sure if this would preserve the clone army trait. 9 that merges the various incompatible game rules and scripted triggers added by mods. is it worth it do you think?and a huge stack of armour. except corvettes since they only have 3 slots, they use 2 armor 1 shield. • 5 mo. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. It is now possible to get 100% of both shield and armor hardening using councillors only. 1x shield capacitor. ago. Stellaris has always had an interest dynamic between the Tall vs Wide approach. Guaranteed Ascension Tech 3. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Man creates worst battleship in stellaris. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. 3. I really hope they change hull regen to be daily in 1. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). PvP is where the fleet composition you use matters a lot more I think. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Nanomissiles ignore shields and armor, fire rate is 0. Stellaris has now only Armor and Missiles. The reason is, because the shields are taking a lot of energy from the reactors. Sohei May 14, 2016 @ 7:44pm. You need DLC to use this item. Idiot's Guide to 3. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. The amout of armour one can put on a ship is determined by the armour rating and the percentage. Lets use small weapons as an example. Guaranteed Ascension Tech 3. Also, shield/armor hardening could make a disruptor. disruptors late game might be worse now. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Large. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. *) Fix the modifier issue after the 2. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Archeotech Makes Juggernauts Waaaaaaay More Tanky. A lot of good weapons bypass shields where as only a few bypass armour. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Armor does not reduce damage to shields. If you become the crisis swarming becomes possible. The Stellaris 3. ##### ##### VERSION 3. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. *. We’ll go over a few basic strategies to help you figure out what works for you. Of course you have to actually build the platforms for that to matter. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Side bonus of 80% shield hardening and 400 extra armor and shields. ago. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". It looks like tier 5 armour is better than crystal, maybe even tier 4. E. Legacy Wikis. Side bonus of 80% shield hardening and 400 extra armor and shields. Also, Fortify The Border edict should be greatly buffed (with military. Extra tips: + bigger gun -> bigger dmg. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. #15. 75 to armor and 6. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. For Synthetic, your admirals would gain the Synth trait instead. E. Discussion So which one is best based on your experience with the game so far. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Not on corvettes though. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g, 100% penetration vs 75%. TLDR; Armor is better than shields the vast majority of the time. Apr 4, 2019 683 24. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". That’s how badly hardening gimps penetration weapons. This mod is a global compatibility patch for Stellaris 3. I’ve only fought against normal empires so far in 3. About this site. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Wooden-Many-8509 • 22 min. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. Field Manipulation - Tier 5. This is separate from your Naval Capacity (shown at the top of the screen). I prefer armor Regen and have a slight armor favoritism. Go to Stellaris r/Stellaris. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. This page was last edited on 7 February 2022, at 03:20. " Stellaris Mods Used: Extra Ship Components 3. Observe the full damage going through shield. It looks like tier 5 armour is better than crystal, maybe even tier 4. ) This trait gives +10% fire rate, +10% armor hardening. 25 days. It makes no immersive sense. And if they have, armor is better than hull against kinetic batteries. Below is an example of what I found out while testing ship combat. Generally I do full armour except on one slot, which is shield. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Psychics and Synthetics have 10% shield/armor hardening respectively. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Legacy Wikis. Below is an example of what I found out while testing ship combat. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I've put about 100-150 hours into the game but have been slacking. Also adds passive repairs and minor amounts of armour hardening. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Larger ships have more. You can get some hardening on day 1 from Admiral traits. Ancient Pulse Armor (and other ancient armaments) are impractical. Disruptors do 4. 5 days. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Armor could give you lots of hit points, doesn't use power, but reduces evasion. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. 2x regenerative hull tissue. Yes it's worth it. Torpedos now deal more damage the bigger the target. They can kill most enemies if they uncloak right on top of the enemy. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). 5. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. So raw HP gives you better or same than the others, and always works. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. . 2 Answers. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Cheaper Alloys cost than armor. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I think the drake was +10 happiness to all planets. Go to Stellaris r/Stellaris. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. 32 to armor, 9. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. . Stellaris Wiki Active Wikis. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Just had a random thought here. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). No. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. . Losing 100 Ar or 125 Sh to get 65 Hull. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. Shields are generally better for long campaigns while armor is better for that big battle. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. 8 FogeltheVogel • 7 mo. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris is a sci-fi grand strategy game set 200 years into the future. 67. 6;Mix Frigates in, that have a bit different behavioral profile. 0. 1 comment. Related Topics. Ways to Obtain Living Metal. i. Ironically, there is an advanced armor option known as Dragonscale Armor. 6 "Orion" open beta. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. ago. But if some torpedoes do get by, I. My enemy has mountains of torpedoes (no neutron launchers). In singleplayer you can just mass these, the AI will never counter them. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. It gets shot by a 50% penetrating shot. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. But it also penetrates armor by 50%. I do not see a single reason why. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Now say, 30% shield hardening cuts Disruptor damage by a third. Stellaris. i would say its not good since most starbases you capture in war is nearby. Also I think the best combination is to use armor + hull utility slots, and not using any shields. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Yes they stack. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. I've had trouble figuring this out exactly, but this is what it looks like. " Even at 100% armour pen it still reduces damage. TTundri. Are extremely powerful vs AI. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. An edict to specialize in a branch of research sounds fantastic. As a rare tech, Basic Cloaking Fields has a small chance of appearing. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. 0 unless otherwise noted. From wiki. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Though these ship parts are too expensive to equip your entire navy with. and a huge stack of armour. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . Content is available under Attribution-ShareAlike 3. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). WolfsunEvasion: chance to negate any damage in combat. 50, vs Gamma lasers at 6. It looks like tier 5 armour is better than crystal, maybe even tier 4. Stellaris. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Some weapons do bonus damage against shields. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Interact with diverse alien races, discover strange. Small ships can't do it. Guns are still damaging to armor, just weak against it. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield hardeners are a new defensive technology in the upcoming 3. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. The other version is "%chance to reduce any damage from penetrating at all". Stellaris: Suggestions. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. 64. Here are the complete notes for Stellaris 3. 6 is now available on PC. • 3 mo. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. I'm not a fan of this new type of ship parameter. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. You can indeed achieve 100% hardening, but all that does is stop shield penetration. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Small. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. Tactics Forever, before the dev put it on Steam and then gave up on it. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Try it out, it'll bypass shields. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. r/Stellaris • 6 mo. 7% shields/day, or 250 out of 35834. • 3 mo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 25 and armor takes. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Total HP = 2853 with 5. Is crystal armour no longer good? Is it just an advantage for early game?Vote. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). . Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 34. Content is available under Attribution-ShareAlike 3. The. majdavlk • 2 min. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. Armor is definitely the way to go.